Senior Game Developer

Filipe
Serrazina

Building PC and console games with a focus on scalable architecture, gameplay systems, and team leadership. 8 years shipping Unity titles across genres.

8
years Unity
Steam
+ multiplatform focus
3+
shipped titles
130+
satisfied clients
Unity · C# Code Architecture Project Deployment
01

Projects

Drinks Down Under trailer thumbnail
Drinks Down Under
Cozy Bartending Sim · Shipped Jul 2024 · Lucerna Frameworks

A first-person bartending simulation set in an underground bar. Mix drinks, manage customers, and uncover stories.

Branching Stories Steam Deployment and Integration Unity · C# Simulation
02

About

I'm a Senior Game Developer with 8 years of Unity experience, focused on PC and console titles. My work sits at the intersection of clean architecture and creative problem-solving — building the systems that let games scale and designers iterate freely.

I've led small development teams, owned full technical stacks from gameplay to tooling, and shipped titles across genres. I care deeply about extensible design: code that's easy for the next developer to understand, and systems that don't break when content triples.

I'm currently based in Seoul, South Korea, and actively seeking Senior Unity roles at Korean game studios. I speak conversational Korean and am continuing to develop my language skills alongside my job search.

Available for interviews immediately.

Core skills
Unity · C# Senior · 8 yrs
Architecture Proficient · Focus
Multiplayer Proficient
Tools Design Mid-Level
Languages
English Fluent
Portuguese Native
Korean Conversational
03

Contact

I'm actively looking for Senior Game Development roles at Korean game studios — both established publishers and ambitious indie teams.

If you're hiring or know someone who is, I'd love to hear from you. I'm available for interviews immediately and open to relocation to Seoul.

EMAIL
phill@lucernafw.com

GITHUB
github.com/phillserrazina

LINKEDIN
linkedin.com/in/phillserrazina