Building PC and console games with a focus on scalable architecture, gameplay systems, and team leadership. 8 years shipping Unity titles across genres.
A first-person bartending simulation set in an underground bar. Mix drinks, manage customers, and uncover stories.
I'm a Senior Game Developer with 8 years of Unity experience, focused on PC and console titles. My work sits at the intersection of clean architecture and creative problem-solving — building the systems that let games scale and designers iterate freely.
I've led small development teams, owned full technical stacks from gameplay to tooling, and shipped titles across genres. I care deeply about extensible design: code that's easy for the next developer to understand, and systems that don't break when content triples.
I'm currently based in Seoul, South Korea, and actively seeking Senior Unity roles at Korean game studios. I speak conversational Korean and am continuing to develop my language skills alongside my job search.
Available for interviews immediately.
I'm actively looking for Senior Game Development roles at Korean game studios — both established publishers and ambitious indie teams.
If you're hiring or know someone who is, I'd love to hear from you. I'm available for interviews immediately and open to relocation to Seoul.
EMAIL
phill@lucernafw.com
GITHUB
github.com/phillserrazina
LINKEDIN
linkedin.com/in/phillserrazina